Table of Contents

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Introduction


This asset was created to reduce drag-and-drop actions when assigning reference fields in the Unity Editor.
It provides the following two main features.

1. Reference Field Assignment


You can open a context menu on almost any reference field and quickly assign reference objects from the selection history.
The context menu includes the following options:

  • Selection History: Assign any object from the selection history
  • Hierarchy Tree: Assign objects from parent-child relationships
  • Nearest Sibling: Assign objects from previous or next siblings at the same hierarchy level
  • Get Component: Assign references by executing GetComponent-related methods
  • Recently Selected: Assign recently selected objects that match the target type
  • Last Assigned: Assign the last object set using this asset

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2. Selection History


The history of selected objects is stored, and an access button is displayed at the top of the Inspector.
You can quickly access objects in the history using a dropdown list or shortcut keys.
Additionally, you can open the Inspector window for a selected object by Ctrl+clicking it.

  • Shift + Mouse Wheel Down: Select the previous object in the selection history.
  • Shift + Mouse Wheel Up: Select the next object in the selection history.

(Shortcut keys can be customized from the Edit/Shortcuts window.)

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3. Support